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The Evil Within The Assignment Letter Scraps Gta

Piece together Kidman's past in The Assignment DLC for The Evil Within using our complete collectibles guide, showing you how to solve every puzzle and crack every safe.

Grab all eight letter scraps to piece together a final secret message in this DLC, finally offering up a few answers to the twisty events surrounding The Evil Within and its brain-centric story. Kidman's role finally makes a little more sense, and all the Personnel Files and Audio Logs provide more details into her past and the mysterious Mobias organization. Get all the clues before the second part comes out -- scroll down for hints and tips revealing every collectible location in The Assignment.

Find even more hidden goods and pull extra hours out of Resident Evil: Revelations 2 -- browse the complete Episode 3 collectibles guide and prepare for the explosive finale.


The Assignment - Complete Collectibles Guide

Note: Safe codes are randomized.

When hunting for Letter Scraps, look for locked safes in the environment. There are several types of puzzles you'll need to solve to open them; a finger print number key puzzle, an alternating light puzzle, and a pattern puzzle.

Collect all eight scraps to complete the hidden letter and unlock the "A Warning" trophy / achievement.

Search for Mobius symbols to find secrets. Mobius symbols are black or red spray-painted markings with stars and a nail. Sometimes these symbols are incomplete. Look for statues to shine your flashlight onto to match the complete Mobius icon.


Chapter 1: The Oath - Collectible Locations

Personnel File #1: At the start of the first chapter, Kidman will drop into a cave after being attacked by a Haunted cop. Down the path, watch for a branching road on the right. There's a chair in the dead end with the first file.

Audio Tape #1: This tape is hard to miss. After leaving the pristine Mobius facility, you'll go down a hallway with a dead body in the center. The tape is right next to the body. Picking it up will trigger the Haunted to attack.

Letter Scrap #1: Entering a well-lit room with lockers, you'll need to move a pushcart to exit. Before exiting, look on the table to the right. Press the keys from thickest blood finger-print to the lightest.

Letter Scrap #2: After escaping the creepy spotlight monster, you'll eventually reach a larger two-story room with stairs leading down to double-doors where two Haunted patrol around cubicles. Before going downstairs, look in the blocked hallway past the windowed rooms. There's a crawlspace here. The safe is on the coffee table inside. The code is written on the paintings.

Audio Tape #2: When Kidman reaches a wall with the Mobius symbol, she'll need to shine her flashlight on the statue on the right to complete the image. The wall disappears to reveal double-doors -- check the back left corner for another red Mobius symbol. Shine light on it until a desk appears with the tape.

Letter Scrap #3: In the bottom floor of the Biometrics wing, Kidman needs to kick down a ladder then avoid blind exploding cadavers. From the ladder, sneak right and you'll encounter a cadaver blocking the path forward. Sneak right of that cadaver to find another ladder. Climb up to find another safe. Light up all the squares to unlock it.

Personnel File #2: Look on the desk in the brain scanner office of Biometrics. This is the last device Kidman needs to use before she can activate the bridge hand-scanner.

Letter Scrap #4: In the massive room where Leslie ran through that's accessed after using the hand-scanner, go upstairs and to the cubicles on the left to find a safe. Continue forward on the left office level to find a light shining on red squares -- follow the pattern and light up the corresponding squares on the safe to open it. Shine your light on the red squares to reveal the correct pattern.

Audio Tape #3: From the same large office room, head down the stairs in the back-right. In the basement, look to the left of the double doors to spot this chapter's final collectible.


Chapter 2: Crossing Paths - Collectible Locations

Audio Tape #4: In the sewers, Kidman will encounter invisible stalkers that only become visible in her flashlight beam. Kill the first in the water, then kill the second in the storeroom upstairs. There's a metal gate you need to open with a crank wheel -- ignore it for now and enter the office door to the left of the crank. The tape is on a desk inside.

Letter Scrap #5: After falling into the sewer and shooting the swarm of Haunted and Cadavers that attack, Kidman will crawl out of the debris. There's a ladder on a pillar to the back-right of the room. Climb up and look on the pillar to the right of the catwalk with your flashlight to reveal a code.

Letter Scrap #6: In the sewers, Kidman will need to collect three plugs to power the exit door. Climbing down from the circuit board, look for a wall marked with a red Mobius symbol. Reveal the secret pipe and climb up the ladder to find a safe. Shine Kidman's flashlight on the red squares opposite the safe to reveal the code.

Audio Tape #5: Following the plug sequence, Kidman will enter a square-shaped sparse room with a long hallway and a drop to the left. Before dropping down, check the yellow barrels in the back-right corner to grab an audio tape.

Audio Tape #6: Kidman chases Joseph to a circular stairwell. There's a save point at the bottom of the steps. Up the stairs, pass the first door on the left to find a secret Mobius symbol. Open it with the flashlight, then turn the statue on the right once. Shine your light on the pointer-like symbol and back up to complete a second Mobius symbol. The tape appears in the small alcove.

Personnel File #3: Returning to the creepy old town, Kidman appears in her family's house. Leaving the first room, go down the hall to the right. There's a creepy shadow pointing, but nobody is in the chair -- instead, there's a personnel file.

Letter Scrap #7: Outside the house, follow the stone wall left to a dead-end gate. This is where Sebastian first entered the statue square. There's a wooden platform covered in crates. Smash the crates to reveal a hidden safe. Light up all the squares to unlock the safe.

Audio Tape #7: Past the statue puzzle, Kidman will crawl through a stone passage. There's a save point with three hanging body bags. The audio tape is to the right of the chair.

Letter Scrap #8: Reunited with Leslie, Kidman reaches a strange room with circular pipes on the left. Check out the pipes in the back of the room to discover the final safe. This is another bloody finger-print puzzle, just press the bottoms from most-thick to least-thick.



Source: [1]

Kevin Thielenhaus is a freelance writer for The Escapist. Find him on Twitter here.

Throughout the chapters there are hidden collectibles. These include research documents, personnel files, torn letter pieces, tracks for the music player and models for the model viewer. Torn Letter pieces are in safes that look like The Keeper's head. Tracks look like a Gold Record with the Tango Gameworks logo, and models appear as a snail that you must focus your flashlight on until it turns into the Tango Gameworks logo.

Chapter 1: An Oath Edit

  • Personnel File #1: KCPD Criminal Record

After being attacked by Connelly, go down the tunnel to your immediate right to find it on a chair.

After you grab the flashlight, head back towards a sectioned off area. It's on the lower shelf of a table.

  • Research Document #1: Entry #231

Follow Shade through the double doors. It's on the ground in front of the corpse.

After you escape the first haunted it's on the desk to your right. Press the buttons in the order of the most to the least blood.

  • Track #1: Hidden Beginnings

In the hallway after the save point, look at the bottom of the fifth section of wall on the right.

Instead of heading down the stairs, turn left and enter the vent. The safe is on the coffee table. The combination numbers are on 3 paintings, the motivational, Modern Art Keeper and the landscape on the left. Use your flashlight to reveal them, pay close attention to the number and color.

After going down the stairs, turn right and enter the vent. The snail is at the far end.

  • Research Document #2: Entry #16

After getting past the light puzzle, shine your flashlight on the Mobius symbol to make a desk appear.

On a shelf from where you see Ruvik behind the glass.

After being introduced to a new type of enemy called Cadaver, enter the vent the second one came out of.

Whiles navigating Biometrics you'll see a cadaver blocking a half open door, which you'll need to crawl under to pull a switch, instead head right and climb up the ladder. To open the safe turn on all the lights.

  • Personnel File #2: Recording #1: Recruitment

In the room with the neural scanner, on the desk.

The safe is on a desk to your left when you ascend the stairs. The combination is at the far end of the balcony.

  • Research Document #3: Entry #229

Left of the double doors after descending the stairs.

Chapter 2: Crossing Paths Edit

  • Track #3: Staying Out of Sight

After Killing the Invisible Haunted, go behind the barrier on the far right to find it sitting on a damaged wall.

  • Research Document #4: Entry #239

After killing the second invisible haunted it's on a desk in the room with the windows.

After fending off Shade climb the ladder to the catwalk where she was. Use your flashlight to reveal the code on the pillar at the far end.

Place the fuse on the left most socket of the panel to open the door to your left. Shine your flashlight on the Mobius symbol to reveal a secret tunnel. The combination is on the wall behind you.

After getting the second fuse, a haunted will burst through the nearby door. Kill him with the trap or evade him and go through the door. Crawl under the hole in the wire fence on your left to find it.

  • Research Document #5: Entry #246

After getting all 3 fuses and restoring power to the gate, go through the door and it's sitting on a yellow barrel in the corner.

When you reunite with Joseph turn around and run to far end of the room to find it sitting on the ground.

  • Research Document #6: Entry #215

At the top of the staircase shine your light on the Mobius symbol to reveal a door. Solve the puzzle (rotate the piece on the right once) inside by completing the symbol to reveal a secret panel containing the document.

  • Personnel File #3: Recording #13: Disposition

It's sitting on the rocking chair around the corner.

  • Model #5: Joseph (Haunted)

Behind a wagon is a hole in the wall, crawl under and break some boxes to find it on top of an animal cage.

Inside a breakable box near the wrought iron gate. Turn on all the lights to open it.

  • Research Document #7: Entry #201

On the end table next to the red sofa.

In the catacombs, the room full of holes, in it's the very last hole on the far end of the room. Same as before, the most blood to the least.

  • Track #5: Insubordination

It's in the tunnel Kidman tells Leslie to hide in.